Next Episode of Danger Mouse is
The world's greatest super-spy returns to save the world with the help of hapless hamster Penfold and a collection of state-of-the-art gadgetry.
Playtime is over as Danger Mouse battles an army of vengeful soft toys. Pink Dawn's henchman teddy bear Snuggles is on an angry rampage. He is zapping cuddly toys, bringing them to life as rage-filled criminals. He will annihilate anyone who refuses to be his friend. Danger Mouse spots the source of Snuggles power - Pink Dawn's tiara! When Penfold's beloved teddy, Bernard, rejects his owner to join Snuggles's new gang, Danger Mouse and the distraught Penfold rush to confront Dawn. They are shocked to discover that Dawn has ditched pink in favour of a super-powered goth darkness. Can DM reunite Dawn and Snuggles and put a stop to this rampage? Will Bernard ever return to the ever-loving Penfold?
The Baron and Penfold are stranded together on a desert island. In the skies above King Kong Brunel's desert island, the Mark IV and the Frog's Head Flyer are in a race to snatch Brunel's All Encompassing Remote Control - an incredible device that can 'switch off' anything it is aimed at. Greenback's henchman Stiletto struggles to fly their Flyer while fending off Danger Mouse with a laser cannon. Stiletto is overjoyed when his laser beam hits the Mark IV, but not before somehow splitting the whole island in half, causing the huge dormant volcano to rumble back to life. Both vehicles crash land and Penfold finds that he is stranded in the company of Baron Greenback and Nero on one side of the island, whilst Danger Mouse is marooned with Stiletto and Rocket Sloth on the other. The volcano suddenly erupts and Penfold finds himself in a fix, cornered by the flow of hot molten lava!
When Colonel K disappears on a free holiday, Danger Mouse pulls rank and assumes the mantle of caretaker Colonel. However, the role is much less exciting than he anticipated, as world-saving missions make way for endless paperwork. Meanwhile, K's freebie spa retreat happens to be a diversion tactic in Greenback's latest plot to take over the world, with the Baron banking on the Danger Agency falling apart without its figurehead and the world descending into disarray.
Envious at Danger Mouse's ever-growing medal collection, Penfold questions whether he will ever be deemed special enough to receive a prize of his own. Seconds later, a knock at the door reveals a holographic Quark, who anoints Penfold as 'the chosen one' in a suspiciously automated message that culminates in an overawed Penfold receiving his very own magic wand. Penfold's joy is short-lived however - as he and DM step outside of HQ to find that the streets of are London teeming with hundreds of wannabe wizards, all brandishing identical wands. After discovering that the wands are mass-produced shavings from Merlin's legendary staff, the pair set out to stop Quark's latest money-making scheme by reuniting the staff with its rightful owner.
Danger Mouse and Penfold accompany Professor Squawkencluck to the Brainiac Symposium, the annual science convention, where King Kong Brunels's latest misfiring invention, the Cow Trainer, reminds his fellow boffins exactly why he is the laughing stock of the scientist community. When King Kong Brunel suggests that the Professor's success is all due to her privileged life as Danger Agency lab technician with scientist parents, an irked Squawk uses Brunel's Cow Trainer to swap bodies with him in order to show that she could be just as successful in his shoes.
Having put the Danger Babies through their paces, Professor Squawkencluck leaves it to Danger Mouse to settle them down with a nice soothing story. Unfortunately storytelling to children isn't one of Danger Mouse's strong points, and he ends up scaring his captive audience with a tale that reimagines him as an evil villain. Squawk returns to find Danger Mouse bound and gagged and that the Danger Babies have made off with the Danger Car and are on their way to Arkwirght Asylum to free the 'heroes' from Danger Mouse's topsy-turvy story.
In the midst of an interstellar team-up, a bickering Danger Mouse and Jeopardy Mouse crash-land on a desolate planet. While Penfold, Squawkencluck and King Kong Brunel search for a way to bring the pair back to Earth, the stubborn pair split up in their new surroundings. DM and Jeopardy Mouse are brought back together when they're captured by a horde of Fly People - the planet isn't deserted after all! The Fly People's hatred of DM is explained when our hero is reunited with Lionel the huge World Wide Spider, who he accidentally sent to the planet of the flies. Lionel's fondness for snacking on the local population has landed him a place on the menu - he's going to be fed to the terrifying pit-dwelling 'Beast', and now DM and Jeopardy are going to be eaten too! Will DM and JM finally resolve to co-operate to get out of this perilous position?
Danger Mouse hunts for Baron von Greenback. He is nowhere to be found, but then what is this? The baron pops up on Penfold's favourite TV game show Who Wants to Marry a Queen. Danger Mouse is tasked with escorting the Queen of Goldlandia on her official visit to London with her new husband, the Baron. Colonel K orders DM to serve and protect the new King Greenback! Subjected to humiliation after humiliation at the hands of his former nemesis, DM takes his eye off the ball and the queen is kidnapped along with the baron's daughter Delilah. Both he and the baron naturally blame one another. An urgent call for help from Delilah leads to the baron and DM racing into a trap. Delilah has kidnapped the queen and now has both her father AND Danger Mouse on a sinking Toadlantis. Can DM thwart Delilah's thirst for power as she tries to crown herself the new Queen of Goldlandia?
When Danger Mouse makes short work of Burt Badboy and his newly acquired band of fanatical feline followers, the group's leader Mandy and her cult of cats immediately trade in their colourful Mohican hairstyles for eyepatches and become Danger Mouse worshippers. At first Danger Mouse is having too much fun to take notice of Penfold's warnings about his new-found cult status, but even he is forced to act when the cats follow his example a little too literally and live life a little too dangerously. Danger Mouse's attempt to disown the cats goes down like a lead balloon, and they use mouse fu skills and a superpowered amulet stolen from Tutenkamoo to show their idol the error of his ways. Danger Mouse battles the frenzied feline onslaught and saves HQ from becoming a giant scratching post. However, this only reaffirms the idea that he is the chosen one in the minds of Mandy and the cult of cats.
Danger Mouse and Penfold receive a crash course in the customs of America's oldest holiday when they cover for Jeopardy Mouse as she takes time off for Thanksgiving. After barely escaping from the war zone of a Black Friday sale, they find themselves back at Jeopardy's apartment. DM prepares to tuck into the plentiful Thanksgiving spread when Hissteria and Ham Hands rise out of the dishes. They announce their newly formed coalition and joint plans to vanquish America. DM sticks to his stand-in duties and refuses Jeopardy's help as he and Penfold follow Hissteria and Ham Hands' trail. They find the villainous pair hijacking the Thanksgiving Day parade - launching a gas attack from the air that will turn everything in sight to stuffing.
When Professor Squawkencluck's Seriousizer ray is nabbed by Pompom, the fun and laughter-hating president of the clown planet of Bozoria, Danger Mouse teams up with his clown-shaped Bozorian equivalent, Cupcake, in order foil whatever dastardly plan is afoot. As it turns out, Pompom intends to use the ray to strip Bozoria of all things amusing, and he kidnaps Squawkencluck and exploits her extreme fear of clowns to coerce her into unlocking the Seriousizer's technology.
Danger Mouse creates a rather rude villain. He is is trying to prove he is not as trigger-happy as his friends make our when the 'ping' of a microwave causes him to blast a hole in the wall of Squawkencluck's laboratory. Squawk's annoyance turns to delight when the hole reveals a secret room containing a long-lost legendary invention, The Impoliternet.
Filming has begun for Danger Mouse: The Movie! Scarlet Johamster has been cast as Penfold while Danger Mouse is apparently the only one 'great enough' to take on the title role. During filming Colonel K and Professor Squawkencluck are zapped and turned into toilets by a mysterious figure. Danger Mouse and Penfold spring to action, keen to uncover the source of this toilet transformation.
The last thing DM would normally want to do is play a boring board game, but when one arrives in the post that releases knockout gas and he's surprised to wake up in the town of Greenback. Jeopardy Mouse, Hazard Mouse and Danger Cash have also been snatched and are equally clueless why until a dragon attacks the group and a net drops from the sky at an opportune moment. Our guys realise they have been shrunk to chess-piece size by Ian the Danger Fan and are now pawns in his real-life board game.
Quark tricks Danger Mouse into transporting a ticking timebomb back to earth. This device threatens to turn the entire world into gold within hours. Quark's face print is the key to deactivating the bomb, and while dragging the extra-mouthed extraterrestrial across space wouldn't usually pose much of a problem to DM, Quark aims to see his plan through by exploiting his captor's recently diagnosed 'Compulsive Challenge Disorder'.
Moments after landing himself a date with Scarlett Johamster, Danger Mouse and the Professor pounce on Penfold with conflicting advice on how to woo his new world-famous love interest. Squawk talks up the merits of listening skills, whilst DM confidently states that death-defying heroism is the key to a woman's heart.
Penfold and Danger Mouse are testing the security system at the British Cheese Museum when a temporal glitch strikes and the pair discover the museum's prized pink parmesan has somehow vanished, with a baffled Danger Mouse left cradling the crumbs. There's barely enough time for DM to question what is going on before Danger Hedgehog and Danger Mole arrive on the scene to arrest him.
A late night scary movie makes Penfold even extra jittery, forcing Danger Mouse to make his sidekick sit out the latest mission to stop the Baron from flooding the entire world. When his search for Greenback proves fruitless, things go from bad to worse when Danger Mouse realises that the Baron has headed to the planet's only 100 per cent waterproof building and Penfold's current location - Danger HQ!
In the distant future, the social outcast Derek Mullard watches a video of the world being destroyed by history's biggest villain - Danger Mouse! To make matters worse, Danger Mouse is Derek's ancient ancestor and the reason he's forbidden from marrying his beautiful paramour, Pennyfold. Meanwhile, in the present day, Danger Mouse is in the midst of foiling Quark's latest plot, which involves auctioning off the nice bits of the world and compact crushing the rest. A time-travelling Derek arrives on the scene to confront Danger Mouse and prevent the world's destruction, correcting the course of history in the process.
After reports of unexplained unruliness at the UN, Danger Mouse and Penfold arrive to scenes of quarrelling diplomats, whose messages of peace and goodwill have been turned into playground insults by the sabotaged translation system. Danger Mouse spots the culprit, Crumhorn, lurking in the shadows and goes after him but is stopped in his tracks by Ian, for whom the UN's security is apparently no match.
On seeing his adopted goldfish get busted for stealing top-secret documents, Penfold bewails the fact he has never had a pet of his own to love and cherish. He gets his wish when Danger Mouse and Squawk discover the Baron's plans to brainwash the world's pets into becoming his personal army of slaves. They hand him the responsibility of babysitting the Baron's own pet Nero, having craftily swapped him with a robotic impersonator as a means of getting to the Baron's mind control device - The Pet Whistle!
If being zapped with a mind-controlling Mindzooka ray by a couple of D-list villains wasn't bad enough, Danger Mouse's shame goes viral thanks to a series of embarrassing videos of our brainwashed hero. Determined to stop the release of the most incriminating video of all, Danger Mouse turns to the villain behind the mind-control tech - the incarcerated Crumhorn! Crumhorn offers an anti-mind control device, but it comes with a catch - he has to be temporarily released back to Crumcorp Towers to retrieve it.
Colonel K spins a terrifying tale about the Headless Postman - an ancient and alarmingly scary apparition. When the haunting figure of the postman suddenly appears, petrified panic reigns supreme amongst the Danger Agents, until Squawkencluck reveals herself as the postman in disguise and that the whole scenario has been a company-mandated bravery test. By remaining characteristically unfazed throughout, Danger Mouse fails the exam, which puts his job at risk, as in Squawk's words 'being truly brave means being afraid of something and still taking it on'. The gang try to scare DM, but he's fearless... until he discovers that the Headless Postman lives!
Shauna MacDonald(Professor Squawkencluck)
Lena Headey(Jeopardy Mouse)
Stephen Fry(Colonel K)
John Oliver(Doctor Augustus P. Crumhorn III)
Morwenna Banks(Danger Moth)
Richard Osman(Professor Strontium P Jellyfishowitz)
Miranda Richardson(Queen of Weevils)
Alexander Armstrong(Danger Mouse)
Rasmus Hardiker(Count Duckula)
Ed Gaughan(Baron Greenback & Pandaminion)
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