Next Episode of Got to Get Out is
unknown.
Twenty people under one roof, $1 million dollars in prizes up for grabs. To win it, they've GOT TO GET OUT…but that's much easier said than done.
Lies and lunacy collide in this exhilarating competition series where an outrageous mix of reality icons and crafty gamers must conspire to get out. In this house, time is money. As the clock ticks up, so does the prize money. The longer they stay, the greater their chance to earn more. They can split the money equally in the end, or at any point in time, try to make their escape with the accumulated money all for themselves, leaving others to start again at $0. From wild strategies and temptations to shifting alliances and unbelievable escape attempts, the players will try any and every way to make it out of the gate and win the prize.
Simu Liu introduces 20 reality contestants, all thieves scheming to escape his locked mansion for a million-dollar prize. Mixing reality tv celebs with everyday people, it's mayhem for money!
The escape attempts ratchet up when a new game twist is introduced. Is anyone smart enough to make it out under the radar? Or will they be too busy cooking chicken piccata?
The wannabe escape-artists are forced to work in teams, creating unlikely alliances and unbe-leaf-able action. When one of them comes up with an absurd plan to escape, it may just work.
People are losing their minds, as a strange romance sweeps the house, and everyone needs to JUST GET OUT. In the end, success or failure all comes down to one serving of meatballs.
Nearly halfway through the ten-day lockdown, and the gloves are off. New strategies abound, as the game keeps delivering surprises. Gifts that keep on giving.
A power outage freezes the money clock, revealing a secret way to get out. Alliances solidify, the defense gets harder, and a villain makes their move.
Cabin fever reaches an all-time high as the plotting takes a ridiculous turn. And one rat tries to steal the game!
It's the last day! With the windows boarded up, and the moving trucks outside, last-minute alliances shift the balance of power and threaten to empty the pot. Can the defenders save themselves from going home with nothing?
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