It's 10 days in, and the hunters' frustration is running high, following ex soldiers' Kirk and Jeremy's daring escape. Will the hunters' fortunes change, as the boys turn to their support network again? Chief Bleksley launches a key weapon in the fight against the fugitives - a mass media campaign turning the UK's citizens into their eyes and ears. Yorkshire girls Anna and Elizabeth are the first to fall prey to the hunter's spies and panic rises as they realise just how hard it is to escape from a remote Scottish village. In the south of England old university friends Hamish and Mikaela risk everything as they struggle to combine the comforts of the good life with keeping a low profile.
As the halfway mark approaches the pressure is on. Chief Bleksley deploys tracker dogs and aerial drones, determined to prevent any of the fugitives from winning £100,000.
Channel 4's hit series continues as 10 British citizens turn fugitive and go on the run in a nationwide game of cat and mouse. This year, the stakes are high with ú100,000 up for grabs for those that remain at large and evade capture for 28 days. Five fugitives down; five still on the run for the 100k reward. Now the investigation takes an intensively psychological turn, as the hunters search for chinks in the fugitives' armour. Mind games begin and paranoia sets in, as the Yorkshire girls Anna and Elizabeth become increasingly spooked, and Ayo and Madu part company. Believing Nick's close-knit family could be key to his downfall, the hunters place his wife under close scrutiny; the hunters can't believe their luck when an intercepted message reveals a potential meet up. Will Nick finally get caught?
For the five remaining fugitives, their time on the run is edging towards the finish line as they try to stay undetected to win a share of the £100,000 prize
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