Next Episode of If You Give a Mouse a Cookie is
When you give a mouse a cookie, he'll probably ask for a glass of milk, and then… who knows what he'll ask for next? If You Give a Mouse a Cookie follows the adventures of Mouse, Oliver and other familiar friends as they discover that when you've got a curious Mouse for a friend (not to mention a Moose, a Pig, a Cat and a Dog), one thing always leads to another, then another, and then another! You never know what to expect, but you do know it's going to be fun - and maybe a little bit messy. Much like the books, the story will start in one place and lead to unexpectedly delightful twists and turns until we are back at home where we started.
MOUSE TO THE RESCUE!. Mouse draws an adventure comic that inspires him to become a superhero.
THE AMAZING ART CHASE. What better way to celebrate the beautiful day than to go outside and draw with your best friend? It turns out that the wind has ideas of its own.
MISSING SOCK! When Oliver departs for to his softball game minus one sock, Mouse embarks on a surprise-filled crosstown journey.
THE BIG CAMPOUT. A sock makes a wonderful Mouse-sized sleeping bag. And if a mouse has a sleeping bag, then he's sure to want to invite all of his friends for a campout!
HOOPLA! If you give a Mouse a stick, he might be inspired to create his own sport. Soon all his friends are playing Hoopla!
ANIMAL BAND. Mouse finds a stick in the yard and soon begins drumming. It isn't long before the whole gang is jamming along.
CAPTAIN MOUSE. A bath inspires Mouse to captain his own raft. Soon the gang has embarked on a nautical adventure.
MOUSE MINDS THE STORE. Mouse goes to the store to get some bubble bath, only to find it's closing. What can he do?
TOWN FAIR. Moose is entering his pie to a pie-tasting contest at the Town Fair and Mouse decides to join him. What could possibly go wrong?
BEACH DAY. It's a day at the beach for Mouse and his friends with sandcastles, kite making... and some unexpected adventures.
IF YOU TAKE A MOUSE TO SCHOOL. Mouse is excited to go to school, at least until he gets to the door. With the kids' and teacher's help, Mouse is soon having a blast.
COOKIE FACTORY. Oliver's class takes a field trip to Mouse heaven: the local cookie factory!
MUFFIN PARTY. When his muffin recipe gets smudged, Moose is certain his party will be ruined. Can Mouse help his antlered friend regain his confidence?
ARCADE. Mouse and friends find out that the local arcade is closing down for a month. Time to take matters into their own paws!
A HOUSE FOR MOUSE. Mouse wants to have a room of his own. Then another one. Then another one. Is bigger always better?
DELIVERY MOUSE. Traveling across the park turns out to be an â€œOregon Trailâ€-sized adventure for one little mouse.
SOMETHING TO SQUAWK ABOUT. When one of Oliver's toys breaks, the race is on to repair it.
IF YOU GIVE A MOOSE A COLD. When their friends all become sick at the same time, Mouse and Oliver decide they need a system.
DINOSAUR MYSTERY. Certain she's seen a dinosaur, Pig enlists her friends help her find out where it's hiding.
INVENTOR FAIR. Mouse and his friends' make their own inventions for the Junior Inventors' Fair.
FARM FRIENDS. Finding carrots for Oliver's sandwich leads Mouse to discover just where our fruits and veggies come from.
PICNIC. Mouse and his friends join their human friends on a scouting outing. Can Mouse win a badge of his own?
TOY ROUND UP!. Mouse and his friends turn the chore of cleaning up toys into a Wild West game.
MASKED MOUSE MOBILE. Mouse has wheels, but is he too small to be a real hero?
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