Next Episode of Shangri-La Frontier is
unknown.
Second year high school student Rakurou Hizutome is interested in one thing only: finding "shitty games" and beating the crap out of them. His gaming skills are second to none, and no game is too bad for him to enjoy. So when he's introduced to the new VR game Shangri-La Frontier, he does what he does best—min-maxes and skips the prologue to jump straight into the action. But can even an expert gamer like Rakurou discover all the secrets that Shangri-La Frontier hides...?
To turn Beelac into an ancestral craftswoman and to get the futuristic toys in Inventoria up and running, Sunraku needs a magic control unit.
Sunraku and his pals make it into the Divinity-era workshop and retrieve the magic operations unit, but Pencilgon and Oikatzo have a score to settle with him before the quest proceeds any further.
It's time for Sunraku to face the music as Pencilgon and Oikatzo force him to come face to face with the various factions he's been ignoring.
Pencilgon makes a proposal to the other clans. Sunraku forwards his interests in Rabituza, and faces a setback in his farming of the Crystal Scorpions.
Sunraku's attempts to farm the Crystal Scorpions for money are complicated when a giant gold scorpion enters the fray.
In the midst of his god-like run, Sunraku faces a setback that sours him on Shangri-La Frontier, but his sister has some advice to turn things around.
In Nephilim Hollow, Rust is slavering for a rematch with Sunraku, but Sunraku himself isn't in top fighting form after three months away from the game.
The battle of Crimson Twinewing vs. Fiddler Crab reaches its climax, and Sunraku decides what to do next.
Back in Shangri-La Frontier, Sunraku needs to speed through the game to make his appointment with Mold and Rust. To make it in time, though, he'll have to ask a certain someone for aid.
Sunraku meets up with Psyger-0 to take on the Lightless Barrens, but can't get his head around his new companion's strange behavior.
SF-Zoo shows shocking resilience in the face of the strongest foe they've ever faced, and Sunraku, paired with Psyger-0, must decide how to approach the task.
Sunraku and Psyger-0 engage Lycagon the Nightslayer, but Sunraku realizes that the assumptions he's made about the Colossus's patterns may not necessarily hold up.
The battle between Sunraku, Psyger-0, and Lycagon continues! But just as the Colossus seems poised to dominate, a new ally joins the fray.
Psyger-0's Ultimate is almost ready for release, but first Rei must recite a long incantation. The rest of the team must cover Lycagon in the meantime, with Sunraku revealing the Gilta Brill's own ultimate attack as well.
Sunraku receives the consequences of his defeat of Lycagon's shade, and as the group moves on to Fifticia to meet with Rust and Mold, another new twist awaits him.
Katzo and Pencilgon reaffirm their motives moving forward, and the defeat of Lycagon's shade has repercussions for the devs.
Sunraku gets an intriguing offer from Kei, then meets up with Rust and Mold to pursue the Ctarnidd quest.
Sunraku and his new crew set out on the high seas to confront Ctarnidd and the Disciples of the Abyss.
Sunraku and his new party fight on the ghost ship and unlock the next stage of the Ctarnidd quest: an underwater city!
Sunraku's plan to reunite his party ends with him fighting an overpowered dragon eel.
Sunraku joins his teammates at the GGC where he learns more about the favor Katzo needs.
The miraculous light bursts forth in glory for a moment.
Rakuro should be training for his tournament match, but finds himself succumbing to the call of SLF.
Sunraku's diversion back to SLF continues with a hair-raising battle against Atlanticus Lepnorca.
Nitro Squad prepares for the exhibition match, but disaster threatens Kei's rematch with Sylvia.
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