Next Episode of Have Gun, Will Travel is
not planed. TV Show was canceled.
The man known only as "Paladin" lives in San Francisco at the Carlton Hotel, accustomed to the fanciest food and furnishings. He afford it all by riding out as a gunslinger and charging top dollar for his services. His calling card? "Have Gun Will Travel." Paladin will take on any case if a client meets his fee, but whether he helps them or not depends on whether he thinks that they deserve it. A West Point graduate with an unknown past, Paladin is as likely to help a client with his lightning wits and sense of strategy, as he is to use his gun and his hold-out derringer.
A wealthy rancher hires a unknown backshooter to kill the three men who he holds responsible for his son's death... and Paladin is the third man.
Paladin accidentally crosses paths with a better gunfighter, who can't back down even if he wanted to if he wants to preserve with his reputation.
Paladin runs afoul of a vengeful posse after a killer frames him for murder.
An aging scholar-turned-gunfighter hires Paladin to shoot him in the hand, putting an end to his "career" before somewhere ends it--and him--permanently.
Paladin is hired to escort a Mexican rancher's daughter to the U.S. However, the leader of the peon revolutionaries wants her for himself.
A French chef in a mining town hires Paladin to escort a sheet of plate-glass window to his restaurant to bring a touch of "civilization" to the boomtown.
A dying general who tried to court-martial Paladin asks him to deliver a message to a man that he swindled.
A woman hires Paladin to rescue her nephew, a rich wastrel who will hang for a stagecoach robbery unless Paladin uses himself as bait to lure the real robbers out.
Paladin gets involved in a dispute between a farmer who has apparently found an Aztec treasure, and the local landowner who wants it to pay to renew her drought-stricken property.
A wealthy man hires Paladin to kill the tiger that Bengali natives have cursed him with.
A scout asks Paladin to join him and the British hunting party that he's leading... and one member has been killed by supposedly peaceful Indians.
Paladin helps an Indian boy who believes that his correspondence school diploma qualifies him to be marshal of a tough town.
While riding through Oregon to give a friend money for a high-stakes poker game, Paladin runs into a range camp where the sadistic boss torments a hapless camp follower.
A hot-tempered ex-con hires Paladin to escort him back to his hometown and his family store. However, the man's brothers have other plans.
Military Intelligence spends Paladin to bring in a deserter who is now helping the Apache fight against the white man.
A rancher hires Paladin to tame a wild town so she can sell her cattle there, and all Paladin has to work with is the rancher's nephew: a schoolteacher who fancies himself a gunfighter.
When Doggie's shooting arm is injured winning a gunfight, the impoverished citizens dig deep to rabidly bet on who will finish off their local menace (and when). Passerby Paladin wants nothing to do with it, but decides even the despicable gunslinger deserves some justice, so he agrees to get him out of town so he can stand trial.
Several travelers are held by gunpoint at a ferry crossing, including Paladin and his prisoner. What fate awaits them soon appears in the form of a blind father seeking vengeance for his son's killer which he believes to be one of them.
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