Next Episode of Let's Go for a Walk is
not planed. TV Show was canceled.
Ranger Hamza and the Ramblers go on interesting walks to find places for fun activities.
Ranger Hamza and the Ramblers walk to the beach to make funny faces in the sand. Along the way, they count the boats in the harbour, see a heron take off, spot a boat that looks like a whale and find a tiny crab in the rockpool.
Ranger Hamza and the Ramblers walk through the gardens in the city to the bus stop to catch a bus. On the way they have a concert under a giant spiderweb, sit on a woolly bench, spot a rollercoaster and even wash a giant greenhouse!
Ranger Hamza and the Ramblers walk to a great place to play a train game. On the way, they find a ten-mile-long snake, make friends with a woodlouse, listen to the wind blowing through willow trees and even stomp like giants!
Ranger Hamza and the Ramblers walk through the town to the florist. On the way they spot a treasure chest, listen to the raindrops on the pond, discover who might live in a hedge, and even meet a square spider!
Ranger Hamza and the Ramblers walk to a place where they can make musical instruments using sticks. On the way they gallop like knights on horseback at a castle, play some music in the park, walk through a tunnel that feels like a cave, and even blast off into space!
Ranger Hamza and the Ramblers walk through the woods to a place where they can play a spooky game. On the way, they explore the roots of a tree, find a mini waterfall, squelch in the mud and even clean themselves like ducks!
Ranger Hamza and the Ramblers walk through the town to the place they can do their recycling. On the way they climb a lookout tower, listen to the wind blowing in the trees, play musical statues and even beep like reversing buses!
Ranger Hamza and the Ramblers walk along a woodland trail to a place where they can play a game with sticks and stones. On the way they find a tree monster tunnel, make wishes in a wishing well, count shapes in a little building and even fly like owls!
Ranger Hamza and the Ramblers walk through the city and along the river to a place where they can draw pictures. On the way they discover birds called cormorants, go as fast a rollercoaster, find a big compass on the ground, and play a game with colours!
Ranger Hamza and the Ramblers walk through the forest to a place where they can paint pictures onto wood. On the way they stomp in the mud like swamp monsters, make up a bird language, feel how soft the moss is, and even discover a giant's campfire!
Ranger Hamza and the Ramblers walk through the town to get to the allotment to pick some vegetables. On the way they cheer up a sad lamp post, count loaves of bread in the baker's window, jump in muddy puddles and even find a golden chicken!
Ranger Hamza and the Ramblers walk to the plant nursery to plant some seeds. On the way they spot shapes on a pebbly path, go through a magical door, cross a stompy bridge and even dance like elves!
Ranger Hamza and the Ramblers walk through the town to a bakery to buy some bread. On the way they use magic to escape from a gate, discover a pointy tower, run around the swirly rock and pretend to be diggers!
Ranger Hamza and the Ramblers walk along the coast and the river to a place where they can sail their boats. On the way they fly to space on a giant anchor, find a bridge with a bit missing, have a close-up look at an old rope and even meet a sleepy dragon!
Ranger Hamza and the Ramblers go on a special walk through the town that starts in the daytime but finishes with a torch game in the dark. On the way they spot a spiky tree, have a close-up look at a daisy, light up their reflectors in the dark, and even make sounds like the sea!
Ranger Hamza and the Ramblers walk through the town to the beach, where they are all going to take part in a litter-pick. On the way, they pretend to be mermaids, spin like wind turbines, run from their shadows and even paddle down a crystal river!
Ranger Hamza and the Ramblers walk beside the quarry and through the forest to a place where they can spot llamas. On the way, they meet a badger, find some acorns on the ground, build a pretend campfire and even play a grass piano!
Ranger Hamza and the Ramblers walk through the town to a place where they can donate books. On the way, they discover a tree stump that looks like an octopus, spot a big red bridge, answer the Rambler phone and even hop like mermaids!
Ranger Hamza and the Ramblers walk through the woodland to climb a steep hill. On the way, they look at the roots on a fallen tree, copy the sound of a bird, play a game of chase in a swirly maze, and even stomp like giants!
Ranger Hamza and the Ramblers walk to the beach to play a game with their ball. On the way, they find some mountains and meet a dragon, spot treasure at the antiques shop, make sounds like the tide bell, and even discover a giant egg!
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