Chef Jerome McElroy returns, though the kids notice he's not quite the same.
Stan leads a campaign to purchase hybrid cars, but it stalls when an environmental disaster threatens the town.
Kyle and Cartman race to Hollywood, with the fate of Kyle's favorite cartoon, "Family Guy," at stake.
Kyle is injured and Cartman must forge on alone, determined to stop the makers of "Family Guy."
Oprah picks Towelie's memoir for her book club, but his account is found to be less than truthful. Soon, the public derision lures Towelie off the wagon.
Cartman finds treasure when the boys get stuck in a cave.
Cartman's mom employs the Dog Whisperer to help curb her son's behavioral problems.
The gang attempts to save the online game World of Warcraft after it is taken over by a renegade gamer.
The gang discovers who's responsible for the 9/11 attacks and realizes South Park may be in danger.
Cartman is tapped to be the new hallway monitor and takes offense when Kyle discovers a teacher is having an affair with a student in his jurisdiction.
Satan tries to plan a Halloween party while dealing with a religious group, an ex-lover and mischievous serial killers.
South Park residents clash over the teaching of evolution. Meanwhile, Cartman attempts time travel so he can play a soon-to-be-released video-game system.
Cartman tries to escape a dystopian future plagued by militant otters and a lack of video games.
Stan Marsh has hit rock bottom. He's got no job, no bicycle and his only way out of a bad situation is to coach the local pee wee hockey team. Once a hotshot pee wee hockey player himself, Marsh has tried to put those days behind him. But he's still living with the memory of how he let his team down when he missed the winning shot in the big game. Now, he's about to find out that being a coach means facing your past. He's determined to show his kids what it's like to be winners!